

Wasteland Warfare!

I was introduced to the Fallout universe when I traded a few PlayStation games with a friend. One of those games was Bethesda's Fallout 3. Needless to say I was awestruck at first play. This twisting of alternate reality with a post apocalyptic 50's vibe was a wonderous example of a cultural mashup. What a darkly dank and deliciously designed game filled with dungeons and daring deeds in such dramatic decadence one can't help but delve deep into the dirt and detritus of humanities destiny; doom!
Then,BOOM! November 10, 2015, Fallout 4 dropped. My mind blown away from this high yield megaton brain bomb. The blast was so powerful that, to this day,Seven years later its radioactive particles have embedded themselves to my genetic code mutating and warping my mind like a Child of Atom, swept up in its cult like grip.
Then One day, about 4 years ago I was walking though a hallway at Adepticon and I noticed a table demonstration of Wasteland Warfare by Modiphius. Damn you bastards! I fought with every fiber of my being for years to not give into the seductive powers of a game I cherish now made miniature, but the mutations Ive acquired from years of exposure were too powerful and like a Wendigo I consumed as much as I could. Nothing could stop me. Never enough! Starving for more. Skin and bone. Pay witness to my curse, scaver!
Wasteland Jamboree!
Scavenging a Not so Abandon Army base
When you come across a prewar Army base in the wasteland you should use a high degree of caution where you tread. Threats to your safety are numerous and substantially more lethal than your average scavenging expedition.
Try to maintain a stealthy appearance and approach to reconnoiter your surroundings. Stay still and be patient. Visually scan for movement. And always check your corners.
If you have a Geiger counter, set it to silent and periodically scan for radioactive spikes. Old military facilities almost always have some highly radioactive hot spots, so keep yer peepers on your counter. Even better would be to bring a robot with a Geiger counter and Recon sensors already installed.
Keep in mind that you may be walking into a death trap that may have nothing of value worthy the effort. After all these places have been sitting unprotected for 10, 20, 50, 100, hell up to 200 years now. These places are most likely picked clean by now.
Just be ready for literally anything. These places were where the great war started. And you Know what they say...War never changes.
Temple of the winged one
In this video I discuss my plan to modify this Black Site Studio laser cut MDF model, Promised Salvation Church into a Cult of the Mothman Temple of the Winged One.
The Cult of the Mothman is in need of a safe place to worship their benevolent deity. A place where they can praise the winged one in secure accommodations without those pesky raiders or super mutants breathing down their necks.
What better place to congregate with their flock than that of a prewar ruined church. Once a place of worship for a very different god nearly wiped away in a wave of nuclear hellfire. The Mothman will show them the way to light where others have failed. Brother, he will spread his wings and all will be made to accept his light!


Wasteland Terrain:
Trestle Bridge
Bridges are always considered a strategic objective or target. Any of the bridges that survived the great war up to this point are considered even more valuable to the survivors and their descendants. Without these vital links trade between settlements would be severed. Therefore it is within the best interests of the settlements connected by these bridges that they should combine their efforts to oversee the well being of these crucial links between communities.
Red Rocket
One of the more recognizable prewar business' through out the wasteland are the ever iconic Red Rocket fueling stations. At one time capable of powering up your transportation with a wide selection of fuel types to choose from, if you could afford them.
After all it was these same establishments that fueled the great war that would ultimately consume them all in the end.
Still though, these sites maintain a useful purpose as way stations along the labyrinth of vital caravan routes that crisscross the wastes between settlements.
Titans of the wastes
The verity of predatory beasts that stalk the wasteland are staggering. But skulking in the deep end of this proverbial pool of genetic mishaps, born of our hubris, greed, and unquenchable lust for power, swim the apex of our progeny.
From this jumble of toothy jaws and spiky claws rise the most cunning and powerful of their "species". Masters of the hunt. Blood soaked hyper aggressive juggernauts of doom.
Many tribal and feral humans worship of them as gods. Sacrificial offerings often enough will slake their gods lust for blood.
There are even whispers of a handful of tribes who have won the respect and even admiration of their titanic guardians. Beware the wrath of tribal guardians!
The groovy Ghouls

As far as the mutating effects of the Great War go, the plight of the Ghouls are the most perplexing of all. The wide rage of effects from Ghoulification very greatly, from case to case. Some people suffer relatively mild effects compared to others. The wildly super natural forces their kind are capable of wielding can range from increased metabolism, speed, and resistance to radiation, to immortality, radioactive pulse emission, and in extreme cases actual magic, though truth be told that last one is just a rumor. However the vast majority of ghouls are really just normal people trying to live normal lives.
Wasteland Terrain:
Electrical PYLON
Many of my dioramas incorporate a mix of model kits, kit bashing, and scratch builds, like the 38" tall Electrical Pylon model I built from wood dowels, coffee stirrers, craft sticks, and super glue.
And, like most of my displays, I work hard to keep everything as modular as possible, allowing for a multitude of layouts and scenarios.
One of the reasons I enjoy working on Post Apocalyptic dioramas so much is the forgiving nature of mistakes. Most times mistakes can add to the realism from 200 years of rot and decay. After all, in the world fallout it seems no one wants to sweep up after the apocalypse let alone take responsibility for their mistakes!



Super Mutants

At one time day were us. People just likes yous an me. Its true I tells ya. I heard it from my pappy. It were his brother my uncle, rest his soul, he told my pappy all about it. Uncle Jessup was trail boss fer the Crossroads Caravan Company way back when. Rumor is dat back before the big war, they were people taken by a disease. Only it weren't any regular disease, no sir. It were the kind made up by them sciencey folks with their white coats and magnifier glasses.
They called it explerimints. The white coats were trying to make the people strong and smart. I guess it only half worked cuz they sure are strong but smart they are not. Hell, i ain't never but spent maybe a month in one of them schooly places, and I'm way smarter den dem!
I will say this though. They may not be real smart but they got some things dat make up for how stupid day are. Things like their snooters. Day can smell a rad rat fart in a nuclear cyclone from a mile away.
And jeepers creepers day sure got a good set ah peepers on em'. Makes for better shooting, so ya gotta keep yer peepers peeled for dem green skins. Sneaky bastards!
Robots Are Go!

